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Recent Posts

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1
Game Corner / Re: Calling bay area .43 milsim players
« Last post by robomaniac on May 18, 2013, 02:52:19 AM »
yes, with HPA markers much more reliable and there is no need to take them apart after each game.
Also I got T68s, A5s, BT-4s and all of them use HPA too...



I have 2 diver's tanks filled with HPA for 3000psi, that enough for 1 group of 12 ppl



and I have no problem with .43 rifles, cause of using HPA, except pistols.
I change o-rings in rifles once a year.
sure, I am cleaning all of them with brush, air and cloth after each game, but not taking apart each time :D , thats also benefits of using powder balls, instead of paintballs

pistols are total problem, we have tried to make them more reliable, but still not succeed fully.
anyway we have created one, that use HPA source :)  its 226 pistol + 13ci HPA + nylon remote

everything works ok, but still have sometimes mechanical issues

for magazines, yes, I use s-thunder mags about last 2 years and only 1 broke, from all 40, that I have... highly recommend them!  its sad, that there is only AR series mags and no AK series plastic mags from s-thunder guys
so, my AK's waiting for more mags now :(


I am running rental club (for groups not more than 12ppl) using .43 rifles and there is no problems finding ppl :)
cause .43 smaller and not so danger for the kids, I am just coming to school and ask kids " who wants to play counter-strike in real world?" that works :)
sure, I have friends, who are like airsoft, but want to see hits, they like a lot to play .43 powderballs
also, every game make some photos and place them in FB or anywhere else, where ppl can share them with thier friends
heres my typical gaming day:

1. meeting arrived group near field
2. registration, payments & etc
3. splitting them into teams and give camo shirt, pants, helmet (if needed) and mask
4. gather all of the teams together and instruct them for safety rules
5. than comes instructions about weapon (how it works, what parts), magazine  and etc
6. give weapons, magazines, powder balls, cases to ppl, help them fill 1 magazine + fill tanks with HPA
7. come to fire range with each person for target practice ( a few shots) so ppl start to understand how to shoot and operate weapon
thats also helps to find a problems at early pre-game stage, if marker not working - i replace it with working one
8. after fire range, i ask to fill  1 mag fully and instruct about basic rules of the game
(hit into body=dead, hit into weapon = dead, hit into head= dead, fingers or feet = injured and etc.)
9. play warm up game (team deathmatch), each have 1 live and 1 mag
playing it twice, swapping team start positions
10. after warm up, I ask to fill all mags and instruct players about next scenario, while they load they weapons
11. play "kill  their commander" scenario.  where each team must kill opposing team commander
commander can be killed only into head or weapon, sometimes I restrict commander with only 1 mag instead of usual 3, that has everyone. play twice, swapping spawn positions.
12. refill tanks, load mags and ready for next mission "fortress assault"
attackers has 3 lives, defenders only 1. 10-5 minutes for mission. attackers must clean "fortress" from defenders for the given time, if end of the time reached and even 1 defender alive - defenders won! if attackers "kill" all defenders before the time - attackers won!
each attacker have 3 mags, after each death, attacker must leave 1 mag at their team start position, to indicate that he loose 1 live ;)
13.  refill tanks, load mags and ready for next mission "sabotage" (or "blow up warehouse")
14. if ppl still have power,  refill tanks, load mags and ready for extra-mission "VIP escort"
usually, thats last mission, cause ppl out of energy :D but sometimes we play "assault" again, untill everybody comes out of ammo
15. everybody happy and get our equipment+weapons back and say good bye.

hope it helps

here is standard player package, that I am offering

 mask, helmet, camo shirt and pants, marker + 3 mags, mag pouch

2
RAP4 News / Re: What happened with DMAG price????
« Last post by Old Dawg on May 17, 2013, 06:42:44 PM »
Compared to Milsig mags, 6 dollars a mag is ok with me
3
Game Corner / Re: Calling bay area .43 milsim players
« Last post by Target on May 17, 2013, 06:17:00 PM »
Nice!  But expensive~
I'm still using CO2 just to keep the price down and I've got about 15 other .68 guns (prolites, a4, and 68 specials) for weekend games outdoors and its just so much easier to have a 50lb tank on hand and not have to ever worry about gas!  Not to mention the 68 specials can only use co2, and I have a navy seal zodiac that inflates with it too so it gets all kind of use.
 
It is good to know about air for the m4's though, have you noticed the markers are more reliable with the HPA or do you still end up taking them apart before every game to adjust seals and velocity?  The RAMs are jsut so d**n hard to maintain compared to the tippmanns.  There are so many pot metal parts, complex internals, and just general issues to deal with.  But d**n the realism makes it all worthwhile!  If you've seen a big difference in reliability with the hpa please let me know and I might spend the money
 
Also, have you found any cheaper way to deal with the pistols?  I really want an internal air solution to get away from the 12gram cartirdges!  I'm considering customizing one of them and installing a fill valve.  Even if it gets less shots, the convenience would be worth it.  I hate wasting a 12g jsut to find out if the valves are leaking (which they almost always are!)  And if anyone has an hpa solution for the pistols I would definitely pay for that.  Right now my pistols leak, break, and are generally too unreliable to trust as a real backup gun for games, it sucks to go to a sidearm in the middle of a shootout only to discover all its air has leaked out!
 
Also magazines.  Not sure how you deal with it, but it is a serious pain paying $30 per magazine!
Have you tried any of these: http://www.s-thunder.com/en/product/detail.php?prodid=55 ?
I picked one up a while back but haven't had a chance to use it yet.  It's lighter and just a little bigger so not as realistic, but the fact that you can buy 3 times as many has my attention.  It also holds an extra 5 shots, and I'm not as scared about dropping it over the side of the boat and losing it like I am with the expensive RAP4 mags!  If they go overboard they are gone!  Amazed rap4 never found a cheaper solution, it drives me crazy that the magazines cost more than the REAL ones (this goes for the pistols too)
 
Anyway, let me know how its working for you in Russia and what games you guys play.  Also, how do you find people?!  We're here in silicon valley and though everyone thinks they know guns and are badasses... actually getting them off thier butts to play is impossible! :)
4
T68 FAQ / Re: t68 internal differences
« Last post by sir paintalot on May 15, 2013, 02:44:28 PM »
As far as I know the military version just has a stronger spring, everything else is the same.
5
Game Corner / Re: Calling bay area .43 milsim players
« Last post by robomaniac on May 15, 2013, 03:22:53 AM »
great looking stuff!
I am running mostly similar club in Russia
we use .43 caliber stuff
as I see you use CO2 tanks, thats greatly reduce longevity of the o-rings and internals
thats why I recommend use 13 ci HPA tanks in stock
http://www.rap4.com/store/paintball/p/003197/5oz-13ci-17ci-tank-buttstock-package

we are running a bit cheaper option, just HPA tank and buttstock plate
http://www.rap4.com/store/paintball/p/003903/5oz-co2-tank-buttstock-plate

some pic here ,so you can take a look

6
Game Corner / Calling bay area .43 milsim players
« Last post by Target on May 13, 2013, 06:57:44 PM »
I'm hosting indoor house-clearing milsim games in the South Bay (~San Jose, CA) this summer for anyone with .43 cal RAP rifles or pistols (we'll be using target rounds due to it being almost point blank range).

Dates are still to be decided, but I would like to make this at least monthy starting early June.
Email or message me back if interested.
Here's the warning order, operations order to follow when we have the next date set:

1. Situation:
Large one story residence with multiple points of entrance in a commercial area.  Neighbors and police are used to loud noises and unusual activities at the location so we're not worried about trouble.  We have played several times at this location but want to open up the game to new players and fun people interested in gaining experience in milsim in general and urban/indoor shootouts in particular.

2. Mission:
Depending on people, time, and interest we will conduct "drug deals gone bad", "police raids", "gangland assassinations", "hostage rescue",  and whatever else comes to mind.  Afterwords we'll crack some beers and talk about what we did right or wrong and what we'd do next time.

3. General Instructions:
   a. Special teams/task organization:  most games will be people defending vs people storming house/rooms.  We'll rotate who is where to make sure everyone gets a feel for all situations and a good all around experience.  Aiming for between 8-16 people playing mission based and/or elimination based scenarios inside and outside the house.  Games will be fast and frequent with no scoring and honor based rules meant to educate and train rather than a competition of who can waste the farthest ;)
   b. Common uniform/equipment: Since this is an urban location full battledress kit is not advised.  Think undercover cop, bodyguard, or insurgent.  However, you WILL want tactical gear for extra mags and general tools, just make sure it fits under your jacket and is not too obvious.  Please no combat boots, helmets, flack jackets, NVGs, or other obvious military kit that will definitely turn heads if someone sees you!
   C. Special Weapons, ammo, equipment: 43 cal milsim markers ONLY.  We know this limits who can play, but honestly there is a huge realism difference between .43 and .68. Not to mention the ejecting shells and pistol blowback really set the mood!  Also due to the close range you will find your .43 cal RAP pistols are the best indoor defensive markers, and the reliably loading, case-ejecting, RAMs (RAP4, RAP5, RAP47) on full auto are instrumental when clearing rooms.  If you have either you will fit in perfectly; and if you have neither but want to try, we have several of each to loan out.  Also bring your grenades if you have them (airsoft, flashbang, 40mm, etc., but NO paint), they really add to the experience!  Indoor missions will be with 43cal velco target balls to avoid serious injury from the short range.  Eye protection REQUIRED, and partial/full masks recommended; the foam balls won't knock out teeth, but a paintball or two have been known to get left in a clip accidentally so it's up to you if you want to risk it! We have a Chrono, Co2, and extra ammo; as well as spare guns, masks, and grenades if needed.
   D. Tentative time schedule: Games will usually be evening or night depending on people's work/school schedule, and last from one to three hours (not counting after action report/partying).  Most likely games will be weekdays so you're not giving up your whole weekend just for a 2 hour firefight.  This will be at least once a month, but depending on interest can surge to nightly.

4. Special Instructions:  This is not a professional or for profit event or group.  However you may be asked to chip in for air, paint, or beer depending on how needy you are or if you break something :)  Overall we're just people like you who have been paintballing for decades, and have put way too much money into it for it not to be used more.  We have no political aims, issues, or really any opinion other than wanting to have fun with these great toys!

And just so you know we're serious, here's a pick of some of the paintball guns we'll be using:

7
Tippmann 98 Mag Fed Conversion Kit Help / MKV magwell and DMAG mag combo
« Last post by vinspad on May 10, 2013, 04:33:41 PM »
I am in the process of putting the tacamo mkv kit together and am wondering what kind of barrel fits on the MKV kit for 98 custom.  For example do I buy a barrel with auto cocker threads or some other type threading?  Also, I'm about to order the MKV DMAG magwell and noticed that the Mkp magwell can be purchased together with either the 14 or 20rd DMAG pack.  Can a combo option be made to purchase the MKV DMAG magwell with 10 14rd dmags and 10 20rd dmags as well?  The Mkp DMAG magwell and DMAG magazine combo runs a little cheaper than buying everything seperate and hope the same incentive combo can be extended to MKV and mk5 when it's out.  Thank you very much for the help.

Vincent
8
T68 FAQ / t68 internal differences
« Last post by wartung300 on May 10, 2013, 08:29:21 AM »
t68 internal differences military version  and recreational ?

military version  450 fps
recreational version  350 fps
9
Tippmann 98 Mag Fed Conversion Kit Help / Re: Tacamo MKV Kit and dmag's
« Last post by vinspad on April 30, 2013, 12:43:06 AM »
Thanks for reply John.  I really appreciate the opportunity to continue upgrading the tacamo mag kit.  I saw the video Omar posted on YouTube.  Thank you Omar!
10
Game Corner / Re: The CEF WANTS YOU for OK D-Day 2013
« Last post by HarlyHunk on April 29, 2013, 12:36:12 PM »
June is almost here! Have you signed up yet? The Commonwealth is looking for troops to take Sword Beach, Caen and Pegasus Bridge. These will be some of the most intense battles on the morning of the big game. Want to play in a paintball tank? The 13th/18th Royal Hussars need troops to man our four tanks and three planes. Shoot up the Germans in the relative safety of a tank!

Come and join our international team of scenario players from Australia, Belgium, Canada, England, France, Germany, Malaysia, Netherlands, New Zealand, Scotland, United States, and Wales. What better way to spend a summer paintball vacation, than with new international friends? If you go to a large event in North America, Europe or Australia, chances are that you will find your CEF brothers and sisters there, as well. So, sign up today!

We offer group meals, shelter in steel shipping containers with air conditioning and bunks, a military style full auto shoot midweek and team training with the other CEF and Allied units. The full auto shoot is open to all attendees of OK D-Day.

From the PX, preorder for clothing items for delivery to OK D-Day will end on May 5, so get your orders in for CEF uniform items, Player Packs, D-Day t-shirts, Member at Large t-shirts, polos, hoodies, ball caps, travel mugs, full auto shoot registration and Conex rental.
Contact Sir Raymond at CEFSales@hotmail.com to answer your questions.
Visit our web site and forum at www.cefpaintball.com for more information.
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