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Offline Target

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Calling bay area .43 milsim players
« on: May 13, 2013, 06:57:44 PM »
I'm hosting indoor house-clearing milsim games in the South Bay (~San Jose, CA) this summer for anyone with .43 cal RAP rifles or pistols (we'll be using target rounds due to it being almost point blank range).

Dates are still to be decided, but I would like to make this at least monthy starting early June.
Email or message me back if interested.
Here's the warning order, operations order to follow when we have the next date set:

1. Situation:
Large one story residence with multiple points of entrance in a commercial area.  Neighbors and police are used to loud noises and unusual activities at the location so we're not worried about trouble.  We have played several times at this location but want to open up the game to new players and fun people interested in gaining experience in milsim in general and urban/indoor shootouts in particular.

2. Mission:
Depending on people, time, and interest we will conduct "drug deals gone bad", "police raids", "gangland assassinations", "hostage rescue",  and whatever else comes to mind.  Afterwords we'll crack some beers and talk about what we did right or wrong and what we'd do next time.

3. General Instructions:
   a. Special teams/task organization:  most games will be people defending vs people storming house/rooms.  We'll rotate who is where to make sure everyone gets a feel for all situations and a good all around experience.  Aiming for between 8-16 people playing mission based and/or elimination based scenarios inside and outside the house.  Games will be fast and frequent with no scoring and honor based rules meant to educate and train rather than a competition of who can waste the farthest ;)
   b. Common uniform/equipment: Since this is an urban location full battledress kit is not advised.  Think undercover cop, bodyguard, or insurgent.  However, you WILL want tactical gear for extra mags and general tools, just make sure it fits under your jacket and is not too obvious.  Please no combat boots, helmets, flack jackets, NVGs, or other obvious military kit that will definitely turn heads if someone sees you!
   C. Special Weapons, ammo, equipment: 43 cal milsim markers ONLY.  We know this limits who can play, but honestly there is a huge realism difference between .43 and .68. Not to mention the ejecting shells and pistol blowback really set the mood!  Also due to the close range you will find your .43 cal RAP pistols are the best indoor defensive markers, and the reliably loading, case-ejecting, RAMs (RAP4, RAP5, RAP47) on full auto are instrumental when clearing rooms.  If you have either you will fit in perfectly; and if you have neither but want to try, we have several of each to loan out.  Also bring your grenades if you have them (airsoft, flashbang, 40mm, etc., but NO paint), they really add to the experience!  Indoor missions will be with 43cal velco target balls to avoid serious injury from the short range.  Eye protection REQUIRED, and partial/full masks recommended; the foam balls won't knock out teeth, but a paintball or two have been known to get left in a clip accidentally so it's up to you if you want to risk it! We have a Chrono, Co2, and extra ammo; as well as spare guns, masks, and grenades if needed.
   D. Tentative time schedule: Games will usually be evening or night depending on people's work/school schedule, and last from one to three hours (not counting after action report/partying).  Most likely games will be weekdays so you're not giving up your whole weekend just for a 2 hour firefight.  This will be at least once a month, but depending on interest can surge to nightly.

4. Special Instructions:  This is not a professional or for profit event or group.  However you may be asked to chip in for air, paint, or beer depending on how needy you are or if you break something :)  Overall we're just people like you who have been paintballing for decades, and have put way too much money into it for it not to be used more.  We have no political aims, issues, or really any opinion other than wanting to have fun with these great toys!

And just so you know we're serious, here's a pick of some of the paintball guns we'll be using:


Offline robomaniac

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Re: Calling bay area .43 milsim players
« Reply #1 on: May 15, 2013, 03:22:53 AM »
great looking stuff!
I am running mostly similar club in Russia
we use .43 caliber stuff
as I see you use CO2 tanks, thats greatly reduce longevity of the o-rings and internals
thats why I recommend use 13 ci HPA tanks in stock
http://www.rap4.com/store/paintball/p/003197/5oz-13ci-17ci-tank-buttstock-package

we are running a bit cheaper option, just HPA tank and buttstock plate
http://www.rap4.com/store/paintball/p/003903/5oz-co2-tank-buttstock-plate

some pic here ,so you can take a look

tactical magfed paintball forever!!!!

Offline Target

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Re: Calling bay area .43 milsim players
« Reply #2 on: May 17, 2013, 06:17:00 PM »
Nice!  But expensive~
I'm still using CO2 just to keep the price down and I've got about 15 other .68 guns (prolites, a4, and 68 specials) for weekend games outdoors and its just so much easier to have a 50lb tank on hand and not have to ever worry about gas!  Not to mention the 68 specials can only use co2, and I have a navy seal zodiac that inflates with it too so it gets all kind of use.
 
It is good to know about air for the m4's though, have you noticed the markers are more reliable with the HPA or do you still end up taking them apart before every game to adjust seals and velocity?  The RAMs are jsut so d**n hard to maintain compared to the tippmanns.  There are so many pot metal parts, complex internals, and just general issues to deal with.  But d**n the realism makes it all worthwhile!  If you've seen a big difference in reliability with the hpa please let me know and I might spend the money
 
Also, have you found any cheaper way to deal with the pistols?  I really want an internal air solution to get away from the 12gram cartirdges!  I'm considering customizing one of them and installing a fill valve.  Even if it gets less shots, the convenience would be worth it.  I hate wasting a 12g jsut to find out if the valves are leaking (which they almost always are!)  And if anyone has an hpa solution for the pistols I would definitely pay for that.  Right now my pistols leak, break, and are generally too unreliable to trust as a real backup gun for games, it sucks to go to a sidearm in the middle of a shootout only to discover all its air has leaked out!
 
Also magazines.  Not sure how you deal with it, but it is a serious pain paying $30 per magazine!
Have you tried any of these: http://www.s-thunder.com/en/product/detail.php?prodid=55 ?
I picked one up a while back but haven't had a chance to use it yet.  It's lighter and just a little bigger so not as realistic, but the fact that you can buy 3 times as many has my attention.  It also holds an extra 5 shots, and I'm not as scared about dropping it over the side of the boat and losing it like I am with the expensive RAP4 mags!  If they go overboard they are gone!  Amazed rap4 never found a cheaper solution, it drives me crazy that the magazines cost more than the REAL ones (this goes for the pistols too)
 
Anyway, let me know how its working for you in Russia and what games you guys play.  Also, how do you find people?!  We're here in silicon valley and though everyone thinks they know guns and are badasses... actually getting them off thier butts to play is impossible! :)

Offline robomaniac

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Re: Calling bay area .43 milsim players
« Reply #3 on: May 18, 2013, 02:52:19 AM »
yes, with HPA markers much more reliable and there is no need to take them apart after each game.
Also I got T68s, A5s, BT-4s and all of them use HPA too...



I have 2 diver's tanks filled with HPA for 3000psi, that enough for 1 group of 12 ppl



and I have no problem with .43 rifles, cause of using HPA, except pistols.
I change o-rings in rifles once a year.
sure, I am cleaning all of them with brush, air and cloth after each game, but not taking apart each time :D , thats also benefits of using powder balls, instead of paintballs

pistols are total problem, we have tried to make them more reliable, but still not succeed fully.
anyway we have created one, that use HPA source :)  its 226 pistol + 13ci HPA + nylon remote

everything works ok, but still have sometimes mechanical issues

for magazines, yes, I use s-thunder mags about last 2 years and only 1 broke, from all 40, that I have... highly recommend them!  its sad, that there is only AR series mags and no AK series plastic mags from s-thunder guys
so, my AK's waiting for more mags now :(


I am running rental club (for groups not more than 12ppl) using .43 rifles and there is no problems finding ppl :)
cause .43 smaller and not so danger for the kids, I am just coming to school and ask kids " who wants to play counter-strike in real world?" that works :)
sure, I have friends, who are like airsoft, but want to see hits, they like a lot to play .43 powderballs
also, every game make some photos and place them in FB or anywhere else, where ppl can share them with thier friends
heres my typical gaming day:

1. meeting arrived group near field
2. registration, payments & etc
3. splitting them into teams and give camo shirt, pants, helmet (if needed) and mask
4. gather all of the teams together and instruct them for safety rules
5. than comes instructions about weapon (how it works, what parts), magazine  and etc
6. give weapons, magazines, powder balls, cases to ppl, help them fill 1 magazine + fill tanks with HPA
7. come to fire range with each person for target practice ( a few shots) so ppl start to understand how to shoot and operate weapon
thats also helps to find a problems at early pre-game stage, if marker not working - i replace it with working one
8. after fire range, i ask to fill  1 mag fully and instruct about basic rules of the game
(hit into body=dead, hit into weapon = dead, hit into head= dead, fingers or feet = injured and etc.)
9. play warm up game (team deathmatch), each have 1 live and 1 mag
playing it twice, swapping team start positions
10. after warm up, I ask to fill all mags and instruct players about next scenario, while they load they weapons
11. play "kill  their commander" scenario.  where each team must kill opposing team commander
commander can be killed only into head or weapon, sometimes I restrict commander with only 1 mag instead of usual 3, that has everyone. play twice, swapping spawn positions.
12. refill tanks, load mags and ready for next mission "fortress assault"
attackers has 3 lives, defenders only 1. 10-5 minutes for mission. attackers must clean "fortress" from defenders for the given time, if end of the time reached and even 1 defender alive - defenders won! if attackers "kill" all defenders before the time - attackers won!
each attacker have 3 mags, after each death, attacker must leave 1 mag at their team start position, to indicate that he loose 1 live ;)
13.  refill tanks, load mags and ready for next mission "sabotage" (or "blow up warehouse")
14. if ppl still have power,  refill tanks, load mags and ready for extra-mission "VIP escort"
usually, thats last mission, cause ppl out of energy :D but sometimes we play "assault" again, untill everybody comes out of ammo
15. everybody happy and get our equipment+weapons back and say good bye.

hope it helps

here is standard player package, that I am offering

 mask, helmet, camo shirt and pants, marker + 3 mags, mag pouch

« Last Edit: May 18, 2013, 02:57:54 AM by robomaniac »
tactical magfed paintball forever!!!!

Offline Target

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Re: Calling bay area .43 milsim players
« Reply #4 on: May 26, 2013, 01:28:53 AM »
!YOU ARE A PRINCE!
Wish there were more people like you out there!    (and wish you were closer than Russian)


So out here I'm working with the same idea, though on an earlier basic with less "field" to deal with.

I really don't want to make this a business, and involve a gain/loss unless I have to.  Mostly I just want people to come out and have fun at my minimum expense.  Though honestly, finding people who want to have this kind of fun is the main problem!  Even if its free!


I love your set up though, and I can totally understand your logistics stance.  I can also see (and respect) how players are quickly driven to exhaustion.  People like us who have the guns all day, don't care about getting hit, and are looking for the next scenario, loose touch with the fact that most people have never even held a gun before!  I love play making part and move the scenarios along like you do.... but seriously... after a severe firefight, its hard to motivate people to complete even a basic take a hold mission.


I love your set up though, and how you pull people in logically it SHOULD always work.  Though here in Cali if I say "want to play counterstike for real?" they always respond "what's counterstrike?" or "you mean I actually have to move?"
I'm working on overcoming the "faggyness" of my demographic; these California kids with their gun control and fear of accountability may not want to touch a gun at first, but in general I love your model and am working on making it happen here.


You've given me motivation, at least some people out there are playing!
I'm going to convert my key guns to air... I figure one o2 tank can't be a bad investment (plus I can use if for SCUBA missions with the boats)  pistols will just have to make do for now until I can motivate more people to buy (and maintain!) their own.


Thanks for the response, just knowing others are out there like myself is enough to keep me going!